3D Modeling Foundation

ZBrush is widely recognized as the leading software for creating highly detailed 3D sculptures. Its capabilities are virtually limitless, offering an array of possibilities for artists. However, mastering this software can feel overwhelming due to its complexity. That's where our comprehensive 12-week course comes in – specifically designed for beginners like you. We'll walk you through every aspect of ZBrush, equipping you with the knowledge required to embark on your adventure as a digital sculptor. Whether you aspire to contribute to game and film production or utilize ZBrush to enhance your artistic repertoire, this course provides the perfect foundation.

This program is not for people who just want to take a taste of it or have fun with it.

The amount and the quality of contents of class students will handle will be weighty.

Course Overview:

Instructor: Marcelo Mendes

Schedule: Saturday from 11am EST to 2pm EST

4 students per class

 
  • ⦁ Overview of ZBrush and its applications

    ⦁ Understanding the ZBrush interface and navigation

    ⦁ Introduction to brushes, strokes, and alphas

    ⦁ Basic mesh manipulation techniques

  • ⦁ Understanding ZBrush sculpting tools

    ⦁ Utilizing DynaMesh and ZSpheres for creating base meshes

    ⦁ Sculpting basic forms and proportions

    ⦁ Introduction to different sculpting techniques

  • ⦁ A quick primer on topology fundamentals

    ⦁ Learning how to use Zremesher and Guides

    ⦁ Working with subdivision levels for higher resolution sculpting

    ⦁ How to use projection to transfer details on optimized topology

    ⦁ Using brushes and alphas for fine details

    ⦁ Exploring masking and extracting details

  • ⦁ Advanced organic sculpting techniques

    ⦁ Understanding the basics of Zbrush Cloth physics.

    ⦁ Exploring different sculpting brushes for organic forms

  • ⦁ Introduction to hard surface sculpting in ZBrush

    ⦁ Using ZModeler for creating clean geometry

    ⦁ Working with panel loops, edge loops, and bevels

    ⦁ Detailing and refining hard surface models

  • ⦁ Introduction to PolyPainting

    ⦁ Learning about UV maps, their creation and uses within Zbrush

    ⦁ Understanding different materials and shaders

  • ⦁ Developing a character sculpting workflow

    ⦁ Blockout and establishing proportions

    ⦁ Understanding anatomy and sculpting muscles

    ⦁ Adding clothing and accessories

    ⦁ Creating our own base mesh

  • ⦁ Using the combined techniques to create a weapon/prop

    ⦁ Optimizing topology with z-remesher and z-modeler to assist in making clean props

    ⦁ Understanding how to bring a concept to life through sculpting

  • ⦁ Applying all the skills and techniques learned throughout the course into a project

    ⦁ Utilizing Transpose Master for posing multiple subtools

    ⦁ Learning about how to render your projects

Get in touch.

All pre-registrations require a consultation before confirmed registrations to ensure maximum growth and outcome.

 
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Environment Design

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Portfolio Prep for Concept Art